Once you create your characters you can edit their stats like strength and dexterity to help you a bit, you could see this as cheeting so decide for yourself what you want to do. Not all races allow all types of class like paladin which is only available as a human. Some races allow you to choose multiple classes for a single character which allows you to become really versatile but you'll gane levels very slowly because of this. If you're not too familiar with the rules you can choose from races like human, elves, dwarfs, gnomes, halflings and half-elfves and classes like fighter, mage, cleric, ranger etc. You can have a maximum of six players in the group but you will have to pick up the extra's during your adventures. Like the first two games you can create a party of four heroes of varying classes and races according to the 2nd edition AD&D rules. The third and final game was not made by the original team but uses the same engine as the heroes try to free Myth Drannor from a lich that has taken over the place. The sequel boasted a far bigger game, more enemies, a better intro and a far better ending so basically better in almost every aspect. When that happens just load the game again and restore your last save.Įye of the beholder was one of the first AD&D titles to have a graphical interface and semi 3D graphics, coupled with excellent gameplay the game was quite a hit. Save often! The game will sometimes throw you out with 'packed file is corrupt' error. Fans of the first two games may want to play it anyway just to see how the story ends, but all other RPG fans should stay away from this boring game. Even when judged on its own merits, EOB3 could be considered at best just a barely above-average RPG title. Had the Westwood team still been in charge of the design, we would have seen a much better result instead of this tedious, uninspiring release. Overall, EOB3 is a disappointing end to what could have been one of the best RPG trilogies of all time. Die-hard RPG fans who have finished EOB2 will definitely feel that disposing of Dran Draggore in that game was a much more difficult- and rewarding- task. Even the "ultimate boss" of the game, the Evil God you face in the temple, is disappointingly easy to kill. Combat, similarly, is more boring than fun- the game relies on sheer number of undead to provide the challenge, not on any good monster AI. Most puzzles are of the trivial find-the-right-combination and find-the-right-item types. In sharp contrast to the excellent atmosphere and addictive gameplay of the first two games, EOB3 is just plain boring to play. The plot also is quite interesting, with several unexpected twists and turns along the way, although the ending isn't nearly as good as EOB2. Another good improvement is the multiple character selection option, which allows several charaters in your party to attack simultaneously. Most of the new spells are quite useful, especially non-combat such as "Haste" and "True Seeing," the latter of which will not only show you hidden passages, but will also warn you about which items are blessed cursed. Many new spells and magical items are added - so many that you probably will not be able to try them all. The gameworld is much more diverse: there are open areas (forest and the city), a thicket maze, and an underwater level. EOB3 features several new ideas compared to the prequels. Let's start with the good, since they are few and far between. From there, you will fight through hordes of undead to the city's temple, to face the God and defeat him. Strangely enough, you accept the offer and are teleported to a graveyard not far from the city. This time, you are asked by a suspicious character to rescue Myth Drannor. The result is a slow, uninspiring, and very tedious RPG which relies more on endless hordes of skeleton warriors than stellar gameplay to keep the game moving. After hiring Westwood to develop the first two games, SSI took control with their own design team to release this episode. Eye of The Beholder 3 is a disapponting final entry in the popular Eye of The Beholder trilogy, and a good example of how important a good design team is.
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