Unit is declared as Strategic Reserves during step 10.Declaring Reserves and Transports is step 10. “At the start of deployment” would seem to be step 11 of the GT2020 match sequence. When splitting a unit using this ability, make note of which models form each of the two new units. Combat Squads, reads as follows: At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. I think this because of the order these abilities are resolved in. I think the answer to the first question is that it works, the unit becomes two units after you have put it into strat reserves, and each half can deploy separately later on. Question 2 – Combat Squads and Strategic Reserves How is the interaction with combat squad a unit going into strategic reserve or deep striking? Is it allowed? What’s the order of operations and how does it work with stratagems like White Scars Encirclement? – Daniel Combat Squading a unit In Strategic Reserves I’ve still not been entirely convinced that they should be treated differently, if the abilities wanted the attacks resolved all at once then why have the model shoot twice rather than doubling the attacks the weapon makes? This is speculation now so I would also hope for an FAQ to address this just to put the matter to rest as it was ruled differently in 8th. I have made reference to abilities allowing you to shoot a weapon twice being covered by Shoot Again Rare Rule in the past here on Ruleshammer, and whilst I think the Rare Rule covers it some have disagreed. Even if Total Obliteration kicks in, it’s too late! They are two separate rounds, as detailed in the Shoot Again Rare rule on page 89 of GT2020 and the Banner rule removes the model at the conclusion of the first of these. With that in mind, even if the model was allowed to use Total Obliteration, it’s no longer on the board to make the second round of attacks (you’d need a model to check Range and Line of Sight from as if it was the shoot phase). When firing under an Astartes Banner the ability states that the model is removed after making the attacks the banner enables. If a future FAQ did say the unit counted as being chosen to shoot in this case, to clear that ambiguity up, there another subtler reason why this still wouldn’t work though. I would prefer this to be clarified by an FAQ though, as there’s no real process laid out in the rule (or Rare Rules) for firing a single model from a unit “as if it was the shooting phase”. In your Shooting Phase, each time this unit is selected to shoot, if it has not Advance this turn, it can unleash total obliteration. The model is being chosen to shoot, not the unit, so it doesn’t fulfill the trigger of Total Obliteration. I agree with your first impressions here. Does a unit count as being selected to shoot when one of the models in it is? Can Eradicators double-tap when shooting before being removed, and if so, how often is the target to be totally obliterated chosen? Thank you! – Egor (and Chris G who also sent in a similar question). The latter can be used each time the “unit” is selected to shoot in the Shooting phase. The former states that the slain “model” can shoot as if it were the Shooting phase. Question 1 – Eradicators Double Shoot on Death near Ancient Hello! I have a question about how the Astartes Banner rule interacts with the Eradicators’ Total Obliteration ability.
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